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Member of Technical Staff

Research Full-time San Francisco, CA

The Role

We're seeking an exceptional AI researcher/engineer to join our team in developing the ego game agent architecture — a groundbreaking system for autonomous gameplay in 3D environments. This role combines cutting-edge research with practical engineering to create AI agents capable of human-level reaction times (300–500ms) in complex game worlds.

Working with our team and researchers from AI Singapore and NTU's Prof. Bo An's Lab, you'll help architect a hierarchical AI system that combines high-level reasoning using multimodal LLMs with fast, low-level action models. The ideal candidate brings deep expertise in computer vision, transformer architectures, and real-time AI systems, along with practical experience shipping production ML systems.

This role represents a unique opportunity to push the boundaries of AI gaming, building on projects like Minecraft Voyager while working within our game development ecosystem. You'll collaborate closely with our engineering team to integrate these AI systems seamlessly into our game engine, while conducting novel research that advances the field of autonomous game AI.

If you're passionate about combining research-grade AI with practical engineering to create autonomous agents that can truly play games like humans do, we'd love to hear from you.

What you'll build

Key Responsibilities

Required Qualifications

Preferred Skills (Nice to Have)

Project Highlights

Got what it takes?

In your application we want to see your personal style — what makes you tick and why you think your next opportunity is here with us.

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Prefer email? Send your application and resume to ashraf@ego.live.